#ifndef _TURTLE_H_
#define _TURTLE_H_
#include "GameObject.h"

#define TURTLE_ALIVE_SPEED 2
#define TURTlE_HIT_SPEED 6

class Turtle : public GameObject
{
private:
	CSprite *turtle_hit;
	CSprite *turtle_alive;
	float timeToDie;
public:
	Turtle(D3DXVECTOR2 position,EState state);
	virtual ~Turtle();
	virtual void Update(float dt);
	virtual bool IsPlatformer(){return true;}
	virtual void UpdateCollision(list<GameObject*>, float);
	virtual void Draw();
};
#endif